My work continues scholarship in the area of Digital Rhetorics that shape social change within peoples' lives. I research poststructural expressions of identity/ies to engage how people shape meaning through the technologies they choose to advocate within their communities. My interdisciplinary media and rhetorical scholarship engages the contextual spaces of the internet/WWW, gaming, and mobile devices.
Tuesday, January 22, 2013
Digital Consumption: Are we getting fat?
A while back I was teaching a graduate class when a colleague posed the notion of video games as digital consumption. Video games, being a celebration/manifestation of form, induce specific types of participation, but does that mean that we don’t contemplate what we are doing what symbolic actions we take when we play?
Like any medium, books, movies, films, etc., we are asked/invited/prompted to participate/consume in certain ways. But the Humanities (hopefully) teach us to critically contemplate that consumption-to see/understand/identify with why we chose to consume, or what we find appetizing or filling about a particular “text” and if it provides important nourishment to our soul or empty calories to keep us grinding in a matrix. I am not sold that one medium is more consumptive than another-just misunderstood because they are not engaged and, therefore, not critically contemplated.
So when we consider information about the American digital diet or digital consumption, I think that we have to explore value/use/processing/reflection that develops from that “consumption.” What insight may we gain from engaging digital texts? What rhetorical options are we given or prompt us to consider what we are engaging? And how do we communicate differently after particular meals?